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FUN

Definition

The communication between the client and server occurs via HTTP requests, which include specific strings called FUN.
The server interprets the FUN sent by the client through a simple convention, executes the specified method or function, and finally returns a JSON containing the requested information.

  • F(<SMEUP_DATA_STRUCTURE_TYPE>;<SERVICE_NAME>;<METHOD_NAME>)

    • SMEUP_DATA_STRUCUTRE_TYPE: the response data type
    • SERVICE_NAME: the name of the Micro Executor service that you want to call
    • METHOD_NAME: the method of the service that you want to call

Function parameters

  • Smeup objects
    Its possible to pass from 1 to 6 objects

    n(<t>,<p>,<k>)

    • n: Number of the object
    • t: Type
    • p: Parameter
    • k: Code
  • Free parameters
    They can hold any information

    • P(KEY(value)) 256 characters max length
    • INPUT(KEY(value)) 30,000 characters max length

Most used FUN

  • Open a specific Scheda

    F(EXD;*SCO;) 2(MB;SCP_SCH;<SCHEDA_NAME>)
  • Open a specific Sub-Scheda

    F(EXD;*SCO;) 1(;;) 2(MB;SCP_SCH;<SCHEDA_NAME>) 4(;;<SUB_SCHEDA_NAME>)
  • Handle Entities